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 knowledge-based program


Verification of Knowledge-Based Programs over Description Logic Actions

AAAI Conferences

A knowledge-based program defines the behavior of an agent by combining primitive actions, programming constructs and test conditions that make explicit reference to the agent's knowledge. In this paper we consider a setting where an agent is equipped with a Description Logic (DL) knowledge base providing general domain knowledge and an incomplete description of the initial situation. We introduce a corresponding new DL-based action language that allows for representing both physical and sensing actions, and that we then use to build knowledge-based programs with test conditions expressed in the epistemic DL. After proving undecidability for the general case, we then discuss a restricted fragment where verification becomes decidable. The provided proof is constructive and comes with an upper bound on the procedure's complexity.


Probabilistic Knowledge-Based Programs

AAAI Conferences

We introduce Probabilistic Knowledge-Based Programs (PKBPs), a new, compact representation of policies for factored partially observable Markov decision processes. PKBPs use branching conditions such as if the probability of φ is larger than p, and many more. While similar in spirit to value-based policies, PKBPs leverage the factored representation for more compactness. They also cope with more general goals than standard state-based rewards, such as pure information-gathering goals. Compactness comes at the price of reactivity, since evaluating branching conditions on-line is not polynomial in general. In this sense, PKBPs are complementary to other representations. Our intended application is as a tool for experts to specify policies in a natural, compact language, then have them verified automatically. We study succinctness and the complexity of verification for PKBPs.


Characterizing Solution Concepts in Games Using Knowledge-Based Programs

arXiv.org Artificial Intelligence

We show how solution concepts in games such as Nash equilibrium, correlated equilibrium, rationalizability, and sequential equilibrium can be given a uniform definition in terms of \emph{knowledge-based programs}. Intuitively, all solution concepts are implementations of two knowledge-based programs, one appropriate for games represented in normal form, the other for games represented in extensive form. These knowledge-based programs can be viewed as embodying rationality. The representation works even if (a) information sets do not capture an agent's knowledge, (b) uncertainty is not represented by probability, or (c) the underlying game is not common knowledge.


XSEL: a computer sales person's assistant

Classics

R1, a knowledge-based configurer of VAX-11 computer systems, began to be used over a year ago by Digital Equipment Corporation's manufacturing organization. The success of this program and the existence at DEC of a newly formed group capable of supporting knowledge-based programs has led other groups at DEC to support the development of programs that can be used in conjunction with RI. This paper describes XSEL, a program being developed at Carnegie-Mellon University that will assist salespeople in tailoring computer systems to fit the needs of customers. XSEL will have two kinds of expertise: it will know how to select hardware and software components that fulfil the requirements of particular sets of applications, and it will know how to provide satisfying explanations in the computer system sales domain.


R1: The Formative Years

AI Magazine

R1 is a rule-based program that configures VAX-11 computer systems. Given a customer's purchase order, it determines what, if any, substitutions and additions have to be made to the order to make it consistent and complete and produces a number of diagrams showing the spatial and logical relationships among the 90 or so components that typically constitute a system. The program has been used on a regular basis by Digital Equipment Corporation's manufacturing organization since January of 1980. R1 has sufficient knowledge of the configuration domain and of the percliarities of the various configuration constraints that at each step in the configuration process, it simply recognizes what to do; thus it requires little search in order to configure a computer system.


AGE: A knowledge-based program for building knowledge-based programs

Classics

The goal of the ACE project is to demystify and make explicit the art of knowledge engineering. It is an attempt to formulate the knowledge that knowledge engineers use in constructing knowledge-based programs and put it at the disposal of others in the form of a software laboratory. To achieve this goal, the task for ACE is divided into two main sub-tasks: (1) isolating techniques used in knowledge-based systems and programming those that are general and useful (2) building an intelligent agent to guide in the use of these techniques.